Data Compression
Data compression is a process used to reduce the amount of data needed to represent a piece of information. It is commonly used in computer science and gaming to optimize storage space and improve performance.
Data Rate
Data rate refers to the speed at which data is transferred between different components of a system. In gaming, a higher data rate can result in smoother gameplay and faster loading times.
Decompression
Decompression is the process of restoring compressed data to its original form. It is essential for games to run smoothly and without lag, as compressed data needs to be decompressed in real-time during gameplay.
Delta Compression
Delta compression is a type of data compression that only stores the differences between two versions of a file. This can be useful in gaming to reduce the amount of data that needs to be transferred during updates.
DirectX
DirectX is a collection of APIs developed by Microsoft for handling tasks related to multimedia, especially gaming and video. It is commonly used in PC gaming to improve graphics and audio performance.
Display Resolution
Display resolution refers to the number of pixels that can be displayed on a screen. In gaming, a higher display resolution can result in sharper images and more detailed graphics.
Draw Distance
Draw distance is the maximum distance at which objects are rendered in a game. Increasing the draw distance can improve the overall visual quality of a game, but it can also put a strain on system resources.
Driver
A driver is a software component that allows the operating system to communicate with hardware devices. In gaming, having the latest drivers installed can improve compatibility and performance.
Dynamic Loading
Dynamic loading is a technique used in gaming to load resources such as textures and models on-the-fly, as they are needed. This can reduce loading times and improve overall performance.
Dynamic Range
Dynamic range refers to the difference between the brightest and darkest parts of an image. In gaming, a higher dynamic range can result in more realistic lighting and shadows.